They shed light on the creative process, the technical skills, and the practicalities, from sound and music creation to game audio implementation. Gina and Spencer take us through a complete overview of the craft and the skills involved in this growing field where sound is an essential component of game development. “If you’re interested in the world of game sound, you need this book! I couldn’t be more excited that this book exists and wish I had had such a comprehensive and wellorganized handbook when I was starting out as a sound designer/composer. The Business of Games, Part II: Gigs, Gigs, Gigs! The Business of Games, Part I: What Do We Do Now?Ĭareer Development: Overview and Philosophyġ1. Resource Management and Performance OptimizationĪrranging and Orchestration as ImplementationĬomposing Complex Adaptive Systems Using MiddlewareĪesthetic Creativity and Composing Outside the Boxġ0. Generating Musical Ideas and the Creative CycleĪrranging and Orchestrating Using SamplesĪdvanced Orchestration and Arranging for Live Ensembles Sourcing Audio through Studio and Field RecordingĮffects Processing as a Sound Design Tool Companion Website (Sound Lab)Įssential Soft Skills and Tools For Game AudioĬhoosing the Right Source for Your Sonic Palette
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